Gems and combat

Five-Element Gems

Swap two adjacent tiles to match at least 3 gems of the same element: Metal, Wood, Water, Fire, or Earth. Gems matching a hero's element charge that hero; a full bar automatically casts the skill.

Moves

Each turn has 2 moves, with 15 seconds per move and a 30-second reserve for the match. The second player starts with 5 extra HP.

Match bonuses

Match 4 or more tiles at once to gain 1 extra move. Match 5 or more to also restore 5 HP.

Thi Fruit and Awakening

Match Thi Fruit to collect it. At 4 fruit, Awaken one hero: the hero changes form, gains a stronger skill, and receives 4 bonus mana.

Sudden Death

After turn 30, both players lose 10 HP each turn. The damage rises by 5 every turn until one player falls.

Status effects

Shield

Absorbs damage before HP is reduced. Some Shields reflect damage when they break.

Burn

Lose 5 HP at the end of your turn for several turns. Shield can absorb it.

Confusion

Each move has a 50% chance to deal 10 damage to yourself.

Regeneration

Restore HP at the end of your turn for several turns.

Mirage

Evade: the opponent's next skill deals less damage.

Goose Feather Mark

The marked player takes 5 extra damage from each enemy skill.

Heaven's Gift

Gain extra moves on your next turn.

Mana Drought

One hero temporarily cannot gain mana from gems.

Special tiles

Mountain Stone

Cannot be swapped or matched. Make a match beside it to break it.

Root

Locks the tile beneath it so it cannot be swapped. Make a match beside it to clear the Root.

Pearl

Matching a tile with a Pearl deals 5 extra damage to the opponent.

Thunder Tile

Matching a Thunder Tile causes lightning to clear 2 additional tiles.