Gems and combat
Five-Element Gems
Swap two adjacent tiles to match at least 3 gems of the same element: Metal, Wood, Water, Fire, or Earth. Gems matching a hero's element charge that hero; a full bar automatically casts the skill.
Moves
Each turn has 2 moves, with 15 seconds per move and a 30-second reserve for the match. The second player starts with 5 extra HP.
Match bonuses
Match 4 or more tiles at once to gain 1 extra move. Match 5 or more to also restore 5 HP.
Thi Fruit and Awakening
Match Thi Fruit to collect it. At 4 fruit, Awaken one hero: the hero changes form, gains a stronger skill, and receives 4 bonus mana.
Sudden Death
After turn 30, both players lose 10 HP each turn. The damage rises by 5 every turn until one player falls.
Status effects
Shield
Absorbs damage before HP is reduced. Some Shields reflect damage when they break.
Burn
Lose 5 HP at the end of your turn for several turns. Shield can absorb it.
Confusion
Each move has a 50% chance to deal 10 damage to yourself.
Regeneration
Restore HP at the end of your turn for several turns.
Mirage
Evade: the opponent's next skill deals less damage.
Goose Feather Mark
The marked player takes 5 extra damage from each enemy skill.
Heaven's Gift
Gain extra moves on your next turn.
Mana Drought
One hero temporarily cannot gain mana from gems.
Special tiles
Mountain Stone
Cannot be swapped or matched. Make a match beside it to break it.
Root
Locks the tile beneath it so it cannot be swapped. Make a match beside it to clear the Root.
Pearl
Matching a tile with a Pearl deals 5 extra damage to the opponent.
Thunder Tile
Matching a Thunder Tile causes lightning to clear 2 additional tiles.